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Showing posts from November, 2020

Episode 97 - Two Heads are Better for Mun, with Dan and Shaun from the House of Bob Podcast!

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The heroes have reached the Moonstone, and they're about to meet someone new and strange! This week we have  two guest players: Dan and Shaun from the House of Bob podcast! Yes, Shaun and Dan return, though this was recorded before the Halloween episode. Can the heroes find the sigil sequence for Mun's teleporter?  Our 5E Spelljammer rules are available! Check them out at https://traffic.libsyn.com/secure/tftggw/TFTGGW_Spelljammer_5E_Rules_Version_1.0.pdf Find us on Facebook , Instagram , and Twitter , and let us know what you think! We would really appreciate any constructive criticism or suggestions of how to improve the rules. You can also send us an email.  Don't forget to review us on Apple Podcasts, Stitcher, or wherever you like! Your name might make an appearance in a future episode! Check out this episode of Tales from the Glass-Guarded World!

TFTGGW Soundtrack: Exit Theme

This week we're back to music, and it's the theme from the end of Episode 40, the Season 1 finale.  Last week released our 5E D&D Spelljammer combat rules that don't require a map and miniatures! We've written up our own custom rules, and you can read them yourself, for free! The booklet and the rules have been through several revisions, and the booklet even has original artwork! Check it out at https://traffic.libsyn.com/secure/tftggw/TFTGGW_Spelljammer_5E_Rules_Version_1.0.pdf You can find some of the artwork on our Facebook , Instagram , and Twitter feeds, and let us know what you think! We would really appreciate any constructive criticism or suggestions of how to improve the rules. You can also send us an email.  Don't forget to review us on Apple Podcasts, Stitcher, or wherever you like! Your name might make an appearance in a future episode! Check out this episode of Tales from the Glass-Guarded World!

Our custom 5E "theater of the mind" Spelljammer rules are now publicly available!

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Today is the big day! We're releasing our custom Spelljammer combat rules (here's the free pdf) , designed to work with Dungeons and Dragons Fifth Edition without the use of a map!  We've adapted the classic Spelljammer rules to fit the modern game, without the need for minis or a virtual tabletop system or battle map.  You can hear the rules very briefly used in Episode 96 , though as you might guess by the title, they don't get a thorough exploration. They will be used extensively in upcoming episodes, however!  The rules are inspired by Starfinder and Esper Genesis, and as such they give every player plenty of choices. No matter what role the characters are filling on the ship--captain, bosun, gunner, deckhand, helmsperson--they have interesting options available to them. Characters can even chain actions together to coordinate for better outcomes. We've tested the rules several times, and made quite a few changes along the way.  We're always looking for feed

Episode 96 - Let Us Flee At the First Sign of Danger

This episode has something new and exciting: 5E D&D Spelljammer combat rules that don't require a map and miniatures! We've written up our own custom rules, and you can read them yourself, for free! The booklet and the rules have been through several revisions, and the booklet even has original artwork! Check it out at https://traffic.libsyn.com/secure/tftggw/TFTGGW_Spelljammer_5E_Rules_Version_1.0.pdf You can find some of the artwork on our Facebook , Instagram , and Twitter feeds, and let us know what you think! We would really appreciate any constructive criticism or suggestions of how to improve the rules. You can also send us an email.  Don't forget to review us on Apple Podcasts, Stitcher, or wherever you like! Your name might make an appearance in a future episode! Check out this episode of Tales from the Glass-Guarded World!