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Aster's Recap, Episodes 1 to 40

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Do you want a good, thorough summary of everything that happened in the first 40 episodes? Then you need a bard to do the summarizing!That's right, Aster Fortuna, bard extraordinaire, is here to provide an exciting, dramatic, and tasteful summary! All the important events from Season 1, episodes 1 to 40, are here, from soup for cows to the Soul Jar!Be sure to follow us on Facebook or Twitter, or send us an email! Check out our website at tftggw.com!

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Episode 65 - A Big, Sloppy Recap

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The heroes of World 83 meet Zartok the Tiefling Wizard and try to explain everything that has happened in the story so far. Do they do a good job conveying to Zartok the enormity of their accomplishments, and the importance of their current task?No. No, they don't really do a good job explaining it all. Fortunately for you, we're also releasing a recap of Episodes 1 to 40, which made up the first season of TFTGGW, from Aster Fortuna himself! At least that part of the story will be summarized succinctly, right? Be sure to follow us on Facebook or Twitter, or send us an email! Check out our website at tftggw.com!

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Escape from Laravella Part 2

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Zartok and his new companions are searching an abandoned manor house for a way out of the city of Artalaravella, while bizarre creatures attack the city from the sky. They've just defeated a suit of animated armor guarding the house. Why is Kylantha so convinced there's a way out, and what could it be that would allow them to slip past this invading army?



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Escape from Laravella Part 1

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We have a new player, and a new player character! We're going to flash back to his past, so you can get an idea of who he is and how he came to be frozen in a stasis chamber in the underground wizard complex.


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Episode 64 - From the Portal to the Port

The party is eager to wrap up their trip to Sigil and return to the Prime Material Plane, where they hope they can find all the pieces of that powerful magic wand. The next level down is Divination...unless something distracts them before they reach that floor.Be sure to look us up on Twitter at https://twitter.com/TFTGGW, on Facebook at https://www.facebook.com/talesfromtheglassguardedworld, and at our website, https://www.tftggw.com/ .

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Episode 63 - Barhopping in the City at the Center of the Multiverse

We're still in Sigil this week as the party attempts to find someone named Trunfeld who may have important information. With the assistance of Norm Od the Modron, the party navigates the city streets, gets some tattoos, and visits a morgue. Good times!

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Episode 62 - Puttin' Berks in the Dead Book

The adventurers have passed through a portal to an alien world seeking a fragment of a magical wand. This world is built on the inside of a giant torus, and teeming with strange creatures from across the multiverse. That's right, listeners, we're in Sigil, the city at the center of the planes! Sigil was created for the 2nd Edition AD&D Planescape campaign setting, and was the setting for the classic CRPG "Planescape: Torment". It's weird and twisted and more than a little disconcerting. If you haven't played Planescape: Torment, you really should! Beamdog has an "enhanced" edition available on Steam, GOG, Android, and iOS. You can also find the classic 2nd Edition Planescape books on dmsguild.com and drivethrurpg.com. 

Check out this episode of Tales from the Glass-Guarded World!